Unreal Tournament 2003 Performance - High Detail

We introduced the latest Unreal Tournament 2003 benchmark in our GPU Shootout article a few weeks back and we're continuing to use it as an example of a next-generation game test.

We benchmarked under two different levels and detail settings; the first was DM-Antalus with High Detail settings, an overly GPU bound benchmark, and the second was DM-Asbestos with Medium Detail settings.

Gaming Performance
Unreal Tournament 2003 - DM-Antalus 640x480 High Detail
Intel 850E (PC1066)

SiS 648 (DDR400)

VIA P4X400 (DDR333)

Intel 845E (DDR266)

VIA P4X333 (DDR333)

SiS 648 (DDR333)

SiS 645DX (DDR333)

VIA P4X400 (DDR400)

93.6

93.3

93.3

93.3

93.3

93.3

93.3

92.9

|
0
|
19
|
37
|
56
|
75
|
94
|
112

As we just finished mentioning, the primary limitation here is the GPU and thus we don't see any tangible performance difference between the chipsets.

Gaming Performance
Unreal Tournament 2003 - DM-Antalus 1024x768 High Detail
Intel 850E (PC1066)

SiS 648 (DDR400)

VIA P4X400 (DDR333)

SiS 648 (DDR333)

VIA P4X333 (DDR333)

SiS 645DX (DDR333)

VIA P4X400 (DDR400)

Intel 845E (DDR266)

44.8

43.0

42.8

42.8

42.1

41.3

40.3

40.0

|
0
|
9
|
18
|
27
|
36
|
45
|
54

Increasing the resolution helps separate the chipsets a bit, with the 850E and SiS 648 taking the lead once again.

Quake III Arena Performance Unreal Tournament 2003 Performance - Medium Detail
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