As we mentioned the first time around, UnrealTournament is a very texture intensive game, meaning that it fills up the 8MB frame buffer on our add-in TNT2 M64 card very quickly thus forcing the KT133 to resort to AGP texturing in order to continue trucking along.

This helps level the playing field as the 730S platform only turns out to be 11% slower at this low of a resolution. 

Cranking up the resolution another notch forces the TNT2 M64 to depend even more on AGP texturing and loses its once admirable performance advantage.  Now the SiS 300 on the 730S goes to the head of the class with a slight 3 fps advantage over the i815E platform. 

System Performance - 3D Gaming (Q3A) System Performance - DVD Playback
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