The scene doesn't change much as we shift to Expendable as the game of choice. Expendable as a test is a very CPU intensive benchmark and thus appreciates the overclocked settings we achieved with the 500E/550E CPUs.

At 1024 x 768 x 32 we are fill rate limited by the TNT2 which means that all of the scores should come out to be the same. This isn't exactly the case, the Apollo Pro 133A test bed was a few tenths off that of the BX, while it's nothing to get worked up about it is very interesting. Perhaps the effects of a poor AGP implementation on VIA's part? or just the memory performance issues we encountered earlier? Or both...?

Unreal Tournament Performance Final Words
Comments Locked

0 Comments

View All Comments

Log in

Don't have an account? Sign up now