Supreme Commander

Supreme Commander is one of the better RTS games to be released in recent memory although we are still huge fans of Command and Conquer 3 along with Company of Heroes. We chose Supreme Commander as it is both a GPU and CPU hog when it comes to systems resources. We utilize the built-in performance test to benchmark the game. We set all of the settings to high and only change the resolutions between benchmark runs. This benchmark provides a cornucopia of results but for our tests we will report the average frame rates during the benchmark. We generally find this game to be playable with frame rates at or above 35fps.

Gaming Performance - Supreme Commander


Company of Heroes

Company of Heroes was released last year and is still proving to be a very addictive RTS game around the office. The game is extremely GPU intensive and also requires a hefty CPU at times. If this is beginning to sound a lot like Oblivion, well CoH is very similar to Oblivion in system requirements. The visuals and audio experience within the game will at times have you believing the game is based more on a First Person Shooter than a traditional Real Time Strategy game. We set all options to High and turn on all additional video options.

The game contains a built-in performance test that utilizes the game engine to generate several different action scenes along with a coffee argument as a sideline distraction before the war starts. We found the performance test gives a good indication of how well your system will perform throughout the game on average. We have found some of the in-game action sequences to be more demanding than the performance test and are working on game play benchmark that is repeatable. We generally found the game to be enjoyable with an average frame rate above 35fps.

Gaming Performance - Company of Heroes


Prey

Prey offers some superb action sequences, unique weapons and characters, and is a visually stunning game at times. It still requires a very good GPU to run it with all of the eye candy turned on. We set all graphic settings to their maximum except for AA/AF and utilize a custom timedemo that takes place during one of the more action oriented sequences. We generally found the game to be enjoyable with an average frame rate above 35fps.

Gaming Performance - Prey


S.T.A.L.K.E.R.

S.T.A.L.K.E.R. is one of the favorite first person shooter games around the office as it continues to provide a great deal of replay value and the graphics are very good once the eye candy is turned on. What we especially like about the game is the atmosphere and the fact that it makes for a great system benchmark.

Gaming Performance - S.T.A.L.K.E.R.

Gaming Summary

Once again the P35 boards, especially when operating at 1333 FSB, lead the pack although the differences overall are minimal when looking at the separation between boards except in Prey and S.T.A.L.K.E.R. Gaming continues to be driven by the GPU but every extra bit of performance always helps.

Gaming Performance Disk, Power, and FSB OC Results
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  • Gary Key - Tuesday, May 22, 2007 - link

    X38 is basically ready, going through some fine tuning now... I understand it will be held until after the 1333CPUs are launched and DDR3 availability is a little more widespread/cost effective. I expect late August right now, but you never know with Intel. ;-)
  • JarredWalton - Monday, May 21, 2007 - link

    Technically Q3 is any time between July 1 and September 30, but if they're saying Q3 right now it probably means some time in August at best.
  • gigahertz20 - Monday, May 21, 2007 - link

    I applaud ASUS for only including 1 legacy connection on their P5K series, and not 4 like Gigabyte has chosen to do for their P35 board. Death to legacy connections!

    I mean really, why even include those damn legacy ports. The enthusiast that buys one of these boards will not be using them, they are a waste of space. Instead of having them, they should replace them with more USB ports or something useful.
  • JarredWalton - Monday, May 21, 2007 - link

    I still have a parallel based laser printer that works fine for what I need, and I'm quite happy using it until it dies. There are also people that use serial devices that cost a lot of money. I don't think every board needs legacy support, but it's good that there are still options for people that *need* certain legacy devices. I've got several KVM switches that won't be useful if PS/2 ports disappear. :(
  • yacoub - Monday, May 21, 2007 - link

    Don't they offer USB or eSATA to serial/parallel convertors for those sort of situations? :)
  • JarredWalton - Monday, May 21, 2007 - link

    Sure, but I haven't had the need to try one yet. :)

    Truth be told, my printer has a USB port, but it behaves very poorly using a USB connection. It's a Brother HL-1240, and if the printer isn't powered on when you boot, Windows won't see it unless you unplug it and plug it back into a different USB port. It just works better with LPT, and as I said for my needs it's sufficient. The way I figure it, having the ports there isn't hurting most people. I've never seen anything to indicate they hamper performance, and how many extra transistors are "wasted" on these ports? Maybe a few thousand? Heheh. 45M transistors on the P35 is a bit crazy....

    For what it's worth, between mouse, keyboard, and my LCD (which actually has four USB ports and flash memory readers), I haven't had any need for more than four USB ports on a motherboard. But then, I've got too many PCs around anyway.
  • TA152H - Monday, May 21, 2007 - link

    I agree with you, but for another reason.

    I don't like USB at all, because a few years ago I ran some tests, on motherboards ranging from MVP3 based to a KT880, and USB seems to have a negative impact on performance, particularly on memory, in many cases.

    It doesn't make my keyboard work any better, or my mouse, and I'm not sure why I need it for those functions at all. PS/2 ports don't do it well enough? I'm not crazy about this one size fits all approach, especially when it comes with overhead. The current ports work fine.

    USB is a crappy, bloated technology. I'm not sure the "S" should stand for "serial" at all, I think there is a better word that begins with S for it.
  • strikeback03 - Tuesday, May 22, 2007 - link

    Wake me up when Bluetooth works over PS/2.

    Though one reason to still include PS/2 keyboard/mouse is that it is hard to screw up support for those in Linux kernels. Same can't be said about USB.
  • TA152H - Tuesday, May 22, 2007 - link

    Wake me up when I need Bluetooth.

    You could implement Bluetooth easily if USB didn't exist, but you're missing the point anyway. When you have to use USB for stuff that is handled more efficiently by PS/2 ports, it's a bad thing. Or other ports. It adds no function for these devices, and comes with overhead. It's a bad idea, but of course Intel was in the mode of making as many things as possible use CPU power so they could keep selling their latest and greatest.

    It's just a rehash of some dorky Apple stuff that most people here don't remember. The original MacIntoy didn't have any slots, and you'd attach stuff to some serial bus for expansion. Naturally, it didn't work out, and they had to add slots. At least they didn't get rid of slots for USB, they just made it bloated.
  • DigitalFreak - Monday, May 21, 2007 - link

    Man, if the P35 boards are going to be around the $250 mark, I'm not looking forward to see the price on the X38 boards.... :-(

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