Gaming Performance

As usual, gaming performance was tested with a variety of current games. We ran benchmarks with our standard 1280x1024 resolution with all games set to High Quality mode. Given the number of users that run 19" LCDs these days, 1280x1024 represents one of the most commonly used resolutions. We will provide final CrossFire numbers in our P35 roundup.

Battlefield 2

This benchmark is performed using DICE's built-in demo playback functionality with additional capture capabilities designed in house. When using the built-in demo playback features of BF2, frames rendered during the loading screen are counted in the benchmark. In order to get a real idea of performance, we use the instantaneous frame time and frames per second data generated from our benchmark run. We discard the data collected during the loading screen and calculate a result that represents actual game play. While DICE maintains that results over 100fps aren't always reliable, our methods have allowed us to get useful data from high performing systems.

During the benchmark, the camera switches between players and vehicles in order to capture the most action possible. There is a significant amount of smoke, explosions, and vehicle usage as this a very GPU intensive Battlefield 2 benchmark. We run Battlefield 2 using the highest quality graphics settings available in the video settings. The game itself is best experienced with average in-game frame rates of 40 and up.

Gaming Performance - Battlefield 2


Serious Sam 2

This benchmark is performed using Croteam's built-in demo capability in the Serious Sam II engine. We utilize the included Branchester Demo and capture the playback results using the Ctrl-~ function. The benchmark features a large number of combatants, explosions, and general mayhem. The benchmark is primarily GPU sensitive with the actual percentage of GPU/CPU/Audio activity being displayed during the benchmark run. We typically find this game is very playable at average in-game rates of 60 and above. We maximize all settings except antialiasing and anisotropic filtering within the general and advanced video settings.

Gaming Performance - Serious Sam II


F.E.A.R.

F.E.A.R. uses a built-in performance test that generates graphical test scenes based upon the actual game engine. This test consists of a couple of different action sequences, a stressful water flyby, and heavy use of shadows while traveling through hallways. F.E.A.R. is a very graphics intensive game and we switch all settings to maximum for both the system and GPU. During our testing of F.E.A.R., we noted that the "soft shadows" don't really look soft and the performance hit is drastic, so we disable this setting. An average frame rate for F.E.A.R. can dip drastically during game play and that is not good for a first person shooter but the game is still playable around 35fps although we prefer a solid 45fps.

Gaming Performance - F.E.A.R.

Gaming Summary

We see the DDR3 setups struggling in the Battlefield 2 tests in a game that is both CPU and memory sensitive. The high latencies of our DDR3 systems are taking their toll in this game. Fortunately, in the CPU/GPU bandwidth hungry F.E.A.R., the DDR3 platforms have a slight advantage. Our Serious Sam 2 benchmark is CPU/memory sensitive and the increased bandwidth offered by the 1333FSB boards allows them to take the lead.

Media Performance Gaming Performance, Continued
Comments Locked

58 Comments

View All Comments

  • Gary Key - Tuesday, May 22, 2007 - link

    X38 is basically ready, going through some fine tuning now... I understand it will be held until after the 1333CPUs are launched and DDR3 availability is a little more widespread/cost effective. I expect late August right now, but you never know with Intel. ;-)
  • JarredWalton - Monday, May 21, 2007 - link

    Technically Q3 is any time between July 1 and September 30, but if they're saying Q3 right now it probably means some time in August at best.
  • gigahertz20 - Monday, May 21, 2007 - link

    I applaud ASUS for only including 1 legacy connection on their P5K series, and not 4 like Gigabyte has chosen to do for their P35 board. Death to legacy connections!

    I mean really, why even include those damn legacy ports. The enthusiast that buys one of these boards will not be using them, they are a waste of space. Instead of having them, they should replace them with more USB ports or something useful.
  • JarredWalton - Monday, May 21, 2007 - link

    I still have a parallel based laser printer that works fine for what I need, and I'm quite happy using it until it dies. There are also people that use serial devices that cost a lot of money. I don't think every board needs legacy support, but it's good that there are still options for people that *need* certain legacy devices. I've got several KVM switches that won't be useful if PS/2 ports disappear. :(
  • yacoub - Monday, May 21, 2007 - link

    Don't they offer USB or eSATA to serial/parallel convertors for those sort of situations? :)
  • JarredWalton - Monday, May 21, 2007 - link

    Sure, but I haven't had the need to try one yet. :)

    Truth be told, my printer has a USB port, but it behaves very poorly using a USB connection. It's a Brother HL-1240, and if the printer isn't powered on when you boot, Windows won't see it unless you unplug it and plug it back into a different USB port. It just works better with LPT, and as I said for my needs it's sufficient. The way I figure it, having the ports there isn't hurting most people. I've never seen anything to indicate they hamper performance, and how many extra transistors are "wasted" on these ports? Maybe a few thousand? Heheh. 45M transistors on the P35 is a bit crazy....

    For what it's worth, between mouse, keyboard, and my LCD (which actually has four USB ports and flash memory readers), I haven't had any need for more than four USB ports on a motherboard. But then, I've got too many PCs around anyway.
  • TA152H - Monday, May 21, 2007 - link

    I agree with you, but for another reason.

    I don't like USB at all, because a few years ago I ran some tests, on motherboards ranging from MVP3 based to a KT880, and USB seems to have a negative impact on performance, particularly on memory, in many cases.

    It doesn't make my keyboard work any better, or my mouse, and I'm not sure why I need it for those functions at all. PS/2 ports don't do it well enough? I'm not crazy about this one size fits all approach, especially when it comes with overhead. The current ports work fine.

    USB is a crappy, bloated technology. I'm not sure the "S" should stand for "serial" at all, I think there is a better word that begins with S for it.
  • strikeback03 - Tuesday, May 22, 2007 - link

    Wake me up when Bluetooth works over PS/2.

    Though one reason to still include PS/2 keyboard/mouse is that it is hard to screw up support for those in Linux kernels. Same can't be said about USB.
  • TA152H - Tuesday, May 22, 2007 - link

    Wake me up when I need Bluetooth.

    You could implement Bluetooth easily if USB didn't exist, but you're missing the point anyway. When you have to use USB for stuff that is handled more efficiently by PS/2 ports, it's a bad thing. Or other ports. It adds no function for these devices, and comes with overhead. It's a bad idea, but of course Intel was in the mode of making as many things as possible use CPU power so they could keep selling their latest and greatest.

    It's just a rehash of some dorky Apple stuff that most people here don't remember. The original MacIntoy didn't have any slots, and you'd attach stuff to some serial bus for expansion. Naturally, it didn't work out, and they had to add slots. At least they didn't get rid of slots for USB, they just made it bloated.
  • DigitalFreak - Monday, May 21, 2007 - link

    Man, if the P35 boards are going to be around the $250 mark, I'm not looking forward to see the price on the X38 boards.... :-(

Log in

Don't have an account? Sign up now