EVGA 680i LT SLI: NVIDIA's 680i Cost Reduced
by Gary Key on March 28, 2007 4:00 AM EST- Posted in
- CPUs
Standard Gaming Performance
As usual, gaming performance was tested with a variety of current games. We ran benchmarks with our standard 1280x1024 resolution without antialiasing enabled (and generally without anisotropic filtering, though that varies by game). Given the number of users that run 19" LCDs these days, 1280x1024 represents one of the most commonly used resolutions. We could certainly increase the amount of eye candy being displayed in most of the games, but as this is a motherboard benchmark we aren't particularly interested in maxing out the graphics cards.
It's basically a toss up as to which chipset you select for a gaming machine. All of the results are very close and during actual game play we could not tell the difference between any of the boards. Our EVGA board finishes near the top in each test with a 2T command rate enabled and first in three tests with 1T enabled. While there is a measurable difference in the benchmarks, actual game play is the same - the largest performance increase from 1T is still only 2.5% in Half-Life 2. However, we will always take advantage of any opportunity to improve our system's performance.
We did not experience any issues during testing or during game play with the EVGA board at stock settings. We did encounter the dreaded NF4_DISP.DLL error while our system was overclocked with the E6600 processor at 9x425FSB. However, after removal/reinstallation of the video drivers along with the deletion of a particular registry key that NVIDIA suggested might be the culprit, we have not experienced any further issues. We generally play over a dozen different games for at least a couple of hours on each board to ensure there are no issues such as overheating, stuttering, or network issues when playing online with a various combination of components.
We will have a full selection of SLI game results along with a couple of new benchmarks in our next review. In the meantime, we did not find any noticeable differences in 8800GTX SLI performance between the 680i and 650i chipsets up to a resolution of 1920x1200 in games. The 3DMark06 synthetic benchmarks did show differences up to 6% but for the majority of gamers the differences in SLI performance between the two chipsets is negligible in actual game tests. It is only when you crank up the resolution to 2560x1600 or increase AA/AF settings that the dual x16 PCI Express capability on the 680i chipsets performs better than the dual x8 PCI Express setup on 650i.
As usual, gaming performance was tested with a variety of current games. We ran benchmarks with our standard 1280x1024 resolution without antialiasing enabled (and generally without anisotropic filtering, though that varies by game). Given the number of users that run 19" LCDs these days, 1280x1024 represents one of the most commonly used resolutions. We could certainly increase the amount of eye candy being displayed in most of the games, but as this is a motherboard benchmark we aren't particularly interested in maxing out the graphics cards.
It's basically a toss up as to which chipset you select for a gaming machine. All of the results are very close and during actual game play we could not tell the difference between any of the boards. Our EVGA board finishes near the top in each test with a 2T command rate enabled and first in three tests with 1T enabled. While there is a measurable difference in the benchmarks, actual game play is the same - the largest performance increase from 1T is still only 2.5% in Half-Life 2. However, we will always take advantage of any opportunity to improve our system's performance.
We did not experience any issues during testing or during game play with the EVGA board at stock settings. We did encounter the dreaded NF4_DISP.DLL error while our system was overclocked with the E6600 processor at 9x425FSB. However, after removal/reinstallation of the video drivers along with the deletion of a particular registry key that NVIDIA suggested might be the culprit, we have not experienced any further issues. We generally play over a dozen different games for at least a couple of hours on each board to ensure there are no issues such as overheating, stuttering, or network issues when playing online with a various combination of components.
We will have a full selection of SLI game results along with a couple of new benchmarks in our next review. In the meantime, we did not find any noticeable differences in 8800GTX SLI performance between the 680i and 650i chipsets up to a resolution of 1920x1200 in games. The 3DMark06 synthetic benchmarks did show differences up to 6% but for the majority of gamers the differences in SLI performance between the two chipsets is negligible in actual game tests. It is only when you crank up the resolution to 2560x1600 or increase AA/AF settings that the dual x16 PCI Express capability on the 680i chipsets performs better than the dual x8 PCI Express setup on 650i.
16 Comments
View All Comments
Stele - Wednesday, March 28, 2007 - link
It boils down to the engineering headroom put into the PWM design. Let's say the maximum supply current anticipated from a generation of CPUs is 50A (usually from datasheets and/or design guidelines from the CPU manufacturer). Motherboard designers can design their PWM to be just sufficient for this - most notably, the MOSFETs chosen may be those that can handle around 75A - or they can build some headroom in and choose MOSFETs capable of, say, 100A.
The former design philosophy saves cost, and after all it gets the job done. However, since the components would be running near their design limit, they would generate quite a bit of heat... especially during spikes of load and/or when new CPUs with even higher current draw (e.g. quad-core CPUs) show up.
The latter design philosophy is more expensive, but because the components would be running well below their rated spec, they fare much better in terms of thermal dissipation (and hence efficiency, as less power is lost as heat). The lower running temperatures also help improve the reliability of the components since less thermal stresses are present. Furthermore, when current loads increase - be it due to sudden load spikes and/or power-hungry CPUs and/or overclocking - they still have a lot of headroom, and so are able to handle the extra load without breaking a sweat. This results in better stability and again, lower heat dissipation compared to lower-spec'ed components at the same load.
In view of this, perhaps one other area that Anandtech could look at when reviewing motherboards is to have an IR thermometer handy (the ones that you can point and measure temperatures of surfaces remotely with) and perhaps measure the temperatures of the chipset and PWM (or at least the temperatures of their heatsinks) at idle and load. It may not be perfect (especially when heatpiped, and a hotter heatsink could also mean that the heat flow from the component to the heatsink is good due to good thermal contact) but imho at least it would give a useful ballpark figure.
Stele - Wednesday, March 28, 2007 - link
Pretty good review, critically assessing the chipset in light of theory (paper specs) as well as reality (actual value for money based on real-world prices and competiting products).IMHO, Nvidia's attempt to create a lower-cost version of the 680i SLI by limiting BIOS options and tossing the odd feature out (like passive chipset cooling and two USB/one network port) seems a little clumsy at best... Instead, I think the hybrid chipset combination used in, for example, the Asus P5N32-E SLI Plus is a more elegant solution. As this review demonstrated, the BIOS options do not necessarily cap the LT's overclocking capability enough to prevent it from being a threat to the 680i SLI's exclusive turf. Indeed, it might well turn out that the latter's sales would not be jeopardised by the LT anyway - not because of the arbitrarily imposed limitations, but because of the almost non-existent price difference between boards based on the two chipsets, considering the lost features.
Meanwhile, other reviews of the P5N32-E SLI Plus have noted that the MCP used is that from the AMD-platform 590 SLI chipset. I wonder if, other than the slight rearrangement of PCI-Express lanes, there are any real differences (e.g. revised/improved networking/disk controller engines etc) between the two MCPs? Or are these blocks nothing more than carried over directly from the 590 SLI? It would be great if Anandtech could look into that.
Lastly, a tiny note - it's a little amusing to note how it must be a bit pedantic to have to spell out the full name of the 'solid' capacitors used... at least Anandtech strives hard to get it right! :) Really, though, for the kind of 'solid' capacitors that we're talking about on most motherboards, "aluminium solid electrolytic capacitors" or even just "solid electrolytic capactitors" (vs. 'regular' (liquid) electrolytic) would do perfectly. Conductive polymer capacitors are generally (though not restricted to) the little rectangular ones such as the ones seen on Asus RoG boards as well as the P5N32-E SLI Plus. Just a thought :)
yyrkoon - Wednesday, March 28, 2007 - link
Well, about the capacitors, I know as per some OEM, anandtech was calling them 'solid state capacitors', which you sound like you know enough about electronics to know this is wrong. Anyhow, several readers, including myself called 'foul', and there you have it . . .JarredWalton - Wednesday, March 28, 2007 - link
There were a few complaints when he used "solid capacitors", so I guess the full name is the safe way to go. LOLStele - Wednesday, March 28, 2007 - link
Oh very true! "Solid capacitors" and "solid state capacitors" (as yyrkoon rightly commented) are both commonly used on many hardware sites, and are both inaccurate. One reason for the repeated complaints, iirc, is that we were simply oscillating between one inaccurate term and another. :P"Solid electrolytic capacitors"... now that is perfectly acceptable, despite a difference of one word. The devil, as they say, is in the details. ;)
yyrkoon - Wednesday, March 28, 2007 - link
You did the right thing Jarred, you know how picky 'us' readers are ;)